"Skyrim": codes for witchcraft spells, abilities

Table of contents:

"Skyrim": codes for witchcraft spells, abilities
"Skyrim": codes for witchcraft spells, abilities
Anonim

Spell cheats in Skyrim help you quickly learn these vital defenses in a harsh world where an assassin hides in every dark corner or a magical trap is set. This will be discussed in the article.

The path of the magician

"Skyrim" is inhabited by all kinds of elves, trolls, orcs, as well as dragons and sorcerers. In such a world, magic is not only a way of self-development, but also a means of defense.

One needs a couple of spells to successfully make their way. Usually they are warriors. But for magicians, spells are key tools in mastering the world around and in the fight against the enemy.

Wizard from TES Skyrim
Wizard from TES Skyrim

For example, a warrior just needs to summon a pet or light up a dark room with one or two magic words. A hardened mage won't take a step without casting a spell.

Accordingly, there are three ways to get the desired knowledge:

  • buy a book from a merchant;
  • get as a reward for completing a quest;
  • equip an item that can cast a spell;
  • use cheats.

Spells available in the game are divided into the following types:

  • Dealing damage - lower the main characteristics of the target (he alth, stamina and magic level).
  • Absorbers - gradually or for a while reduce the main indicators and transfer them to the caster.
  • Resistance Spells - these include those skills that increase resistance to various elements (cold, fire, electricity), as well as magic, conventional weapons or the likelihood of obtaining negative spells.
  • Restoring - replenish the main characteristics to the standard level.
  • Amplifiers - temporarily increase performance.
  • Reflective - transfer any damage received by the caster to the enemy.
  • Illusion spells - depending on the type of spell, you can make an opponent flee, inspire an ally (will not be subject to fear for a certain time) or instill a friendly attitude in the enemy.
  • Manipulation - this type includes spells for summoning oblivion essences, paralysis of the victim, turning one object into another, as well as telekinesis.

Spell mechanics in The Elder Scrolls 5

Spell codes in Skyrim work on the principle of assigning an ID. Each spell (and the subject in the game) corresponds to a certain code. It is enough to enter the console command player.addspell [id] - and the protagonist will instantly receive the necessary knowledge.

It takes a certain amount of magic to cast a spell. The higher the level, the more. In addition,spells in Skyrim has its own unique mechanics:

  • Ranged magic (such as Firebolt) requires concentration for 1-2 seconds and gains momentum from the caster's direction of movement. That is, when moving forward, the “projectile” will fly at a higher speed than when moving backward or at rest. In addition, if the player moves to the side, the energy flow will move at an angle.
  • Summon weapons, cloak enchantments, quick he alth and armor regeneration, and summon runes and creatures require concentration in any position.
  • Mastering Firestorm or Shielding Circle also requires immobility.
skyrim 5 codes for spells
skyrim 5 codes for spells

Magic Schools

Conventionally, all magical "sweets" are divided into several schools, each of which has its own book, the reading of which provides the protagonist with the necessary knowledge. A mastered spell immediately becomes an element of the combat arsenal of a beginner or advanced sorcerer.

Rereading the textbook has no effect. A tome that increases the skill of magical arts can be purchased from a merchant, but a certain level is required to increase the spell's rank:

  • student - 15;
  • adept - 40;
  • expert - 65;
  • master - tomes for this level can only be obtained as rewards in quests upon reaching level 90-100.
Illusion Spells
Illusion Spells

Illusion

SpellsThis school is distinguished by the principle of playing with the mind of the enemy or ally. An experienced wizard is able to sow fear in the ranks of the enemy or force them to attack each other. When influencing an ally, it can inspire to a feat or even slow down the pace of battle.

Skill level Name

Spell/Book ID

Effect
Beginner Courage

0004DEE8

0009E2AD

Cast on an ally. Inspires a character that will not run away in fear for the next 60 seconds. Also increases strength and he alth
Rage

0004DEEB

0009E2AC

People and creatures below level 6 (inclusive) attack anything they see for 30 seconds
Clairvoyance

00021143

000FF7D1

Shows the hero a "path" to the goal
Vision of the tenth eye

000B323E

(There is no book to learn this spell)

Protagonist sees items that others cannot see
Student Calm down

0004DEE9

000A2711

Gives tranquility to all humans and creatures of level 9 or higher. For 30 seconds, the targets of the spell do not attack anyone
Silent walking

0008F3EB

000A270F

Mutes the hero's footsteps for 3 minutes
Fear

0004DEEA

000A2712

Enemies up to level 9 will rout for the next 30 seconds. Works on people and creatures
Adept Rabies

0004DEEE

000A2714

Evolution of the spell "Rage". Targets below level 14 will attack for the next minute
Encouragement

0004DEEC

000A2713

Advanced variant of Courage. The difference is that the goal is now not one, but several. The effect is the same: he alth and strength are increased for 60 seconds, and the object will not run away from the battlefield in fear
Expert Escape

0004DEEF

000A2718

Fear Upgrade. Can now rout enemies up to level 20 for 30 seconds
Invisibility

00027EB6

000A2715

The protagonist becomes invisible for 30 seconds if he does not attack anyone or perform an action with any object (for example, opening a door)
Pacification

0004DEED

000A2717

Advanced Soothe: Humans and creatures under level 20 don't fight for a minute
Master Hysterics

0007E8DE

000A271C

The Escape has moved on. Humans and creatures up to level 25 now run in panic for a minute
Katavasia

0007E8DA

000A2719

People and creatures that reach level 25 will attack anyone they see for the next minute
A call to arms

0007E8DD

000A271B

Affected by the spell increases combat skills, he alth and strength for 10 minutes
Harmony

0007E8DB

000A271A

The same "Appeasement", but of a higher order. Targets up to and including level 25 are completely calm for the next 60 seconds

The Tenth Eye Vision spell cannot be learned by reading the corresponding book. This knowledge is given to the player only after completing the quest "Illusion Ritual Spell" from the College of Winterhold.

Therefore, you can either execute or write the appropriate console command. For example, the code for an invisibility spell in Skyrim looks like this: player.addspell 00027EB6. After entering, the desired skill will appear in the arsenal.

To get a book, you need to write a command to add an item: player.additem [id] X, where id is the system-assigned codes of spell volumes in Skyrim, and X is the number of items that you want to add to your inventory.

Volume of the School of Witchcraft
Volume of the School of Witchcraft

Witchcraft

The skill allows you to create ghostly weapons, summon an essence from Oblivion, revive the dead and capture the souls of defeated opponents.

Spell codes in Skyrim are also activated using the player.addspell [id] command, and book volumes are added using player.additem [id] X. You just need to have spell IDs and tomes on hand to correctly regulate developmentcharacter.

Skill level Name

Spell/Book ID

Effect
Beginner Summon Pet

000640B6

0009E2AB

Summons a wolf spirit for a minute to fight on the hero's side
Summon Free Dremora

00099F39

spell tome missing

Summons a Dremora for 999 seconds to attack everyone (including the caster)
Summon sword

000211EB

0009E2A9

Equips the caster with a ghostly witch sword that will disappear after 120 seconds
Dagger Summon

XX01CE06

0009E2A9

Similar to the previous skill, creates a ghostly dagger for 120 seconds
Zombie Revive

0007E8E1

0009E2AA

Resurrects a weak dead, obliging to fight on the side of the caster for a minute
Student Summoned Ax

000211EC

000A26ED

Equips the caster with a magical battle ax for 3 minutes
Summon Flame Atronach

000204C3

000A26EC

Summons the essence of the Flame Atronach to the sorcerer's side for a minute
Soul Capture

0004DBA4

0009CD54

The spell allows you to fill the Stone of Souls if the enemy dies withinminutes after application
Revive corpse

00065BD7

000A26EB

The evolution of "Zombie Revive", only now the dead is more powerful. Time is also 60 seconds
Fire pet

0009CE26

000B45F7

Upgrade the standard pet summon. The summoned wolf is fiery and deals flame damage to enemies. Lives for a very short time, as he immediately rushes into battle and explodes
Summon Arnel's Shadow

0006A153

missing spell tome

Summons the ghost of Arnel Gein, mage of the College of Winterhold, into battle for exactly one minute at a location the caster chooses
Summon Arvak

XX00C600

no book

Summons a spirit horse from Soul Cairn for 60 seconds.
Summon the bone man

XX0045BA

XX0045B0

Summon skeleton for a minute from Soul Cairn
Ghost Arrow

000AB23D

000B3165

The target arrow deals 30 damage and the target also loses balance
Adept Exile Daedra

0006D22C

000A26EE

The opposite of a spell that summons a free Daedra. The skill allows you to banish the summoned essence back to Oblivion
Summon Frost Atronach

000204C4

000A26EF

Summons this entity for a minute to helpsorcerer
Summoning the Foggy Man

XX0045B8

XX0045B1

Summons a mist essence from the Soul Cairn. After 60 seconds, the assistant will disappear
Summon Seeker

XX033C66

XX033C67

Summons the Seeker, a servant of Hermaeus Mora, to help the protagonist for exactly one minute
Summoned Bow

000211ED

000A26F1

A ghost bow appears in the player's hands, which will disappear if the weapon is removed or after 3 minutes
Ghost

00096D94

000A26F2

The third stage of the line of spells of the school of witchcraft for the resuscitation of the dead. At this level, the dead is more powerful than the Animate Corpse skill, but the duration is also limited to a minute
Expert Daedra Command

0006F953

000A26F6

Allows you to take control of entities (Atronachs and Daedra) summoned by another mage. The basic effect allows you to subjugate creatures up to level 20, the maximum - up to 40
Expel Daedra

0006F952

000A26F8

Summoned mighty Daedra Lords are banished back to Oblivion
Furious

XX0045B3

XX0045B2

Summon Furious Man from Soul Cairn for 60 seconds
Ghastly Zombie

00096D95

000A26F7

Allows you to resurrect a very strongdead man for 60 seconds
Storm Atronach

000204C5

000A26F0

Summons an Electric Atronach that will disappear in a minute
Dremora Lord

0010DDEC

0010FD60

Aid this powerful entity for 60 seconds
Master Fire Thrall

0007E5D5

000A26FA

Evolution of the fire atronach summoning team. This entity now serves the sorcerer without a time limit
Ice trell

0007E5D6

000A26FB

Ice Atronach in permanent service

Thunder Thrall

0007E5D7

000A26FC

Same with Storm Atronach. Will serve until he dies
Inanimate trall

0007E8DF

000A26F9

The dead man fights on the side of the sorcerer without time limit. Only humans can be resurrected

Skyrim spell codes are a convenient and quick way to learn the desired skills. Especially if you can not buy the coveted volume. For example, "Summon Free Dremora", "Summon Shadow of Arnel" and "Summon Arvak" are issued only by completing quests.

skyrim spell tome codes
skyrim spell tome codes

The Phantom Arrow spell was cut from the original game by the developers. Therefore, you can get it by entering a cheat code on the Skyrim spell book, by means of a command on the spell itselfor by installing an unofficial mod.

Change

The followers of this school are able to regulate the life processes of the surrounding nature.

It should be understood that using spells outside the appropriate conditions does not level the skill. Casting Underwater Breath while on land will not level up.

Skill level Name

Spell/Book ID

Effect
Beginner Balance

000DA746

000F4997

The sorcerer converts 25 of his he alth into magic. You should not go too far, because the player may die
Oak Flesh

0005AD5C

0009E2A8

+40 Armor for 1 minute
Candlelight

00043324

0009E2A7

A flying beam of light materializes in the air for 60 seconds
Student Stone Flesh

0005AD5D

000A26E3

+60 Armor per Minute
Magic Light

00043323

000A26E2

Upgrade "Candlelight", only the ball does not fly, but stands in the place where the caster calls. Duration - 1 minute
Adept Telekinesis

0001A4CC

000A26E5

Allows you to attract a distant object to further dispose of it at your discretion
Transmute

00109111

00109112

The ability to turn raw iron ore into silver or silver into gold. Of course, the indicated materials are required in the backpack
Detection of life

000211EE

000A26E7

Illuminates through the walls of all living beings. Does not work on undead, daedra and mechanisms
Breathing underwater

0005D175

000A26E6

Allows you not to lose he alth while underwater for a minute
Ironflesh

00051B16

000A26E4

+80 Armor for a minute
Expert Paralysis

0005AD5F

000A26E8

For 10 seconds, the enemy is completely "disabled"
Death detection

000211EF

000A26EA

Illuminates nearby dead, behind walls and other objects. Especially useful in dungeons infested with Draugr
Ebony Flesh

0005AD5E

000A26E9

+100 Armor for a minute
Master Mass paralysis

000B62E6

000DD646

The sorcerer is able to paralyze a crowd of enemies affected by such a curse for exactly 15 seconds
Dragon Skin

000CDB70

000D2B4E

Increases Physical Damage Resistance by 80% for half a minute

Destruction

Spell codes in Skyrim work for all schools without exception. The direction is chosen by battle mages who are interested in quickly eliminating the enemy.

Skill level Name Spell/Book ID Effect
Beginner Flame

00012FCD

0009CD51

Fire jet, similar to dragon's breath, causes damage in the form of 8 damage per second
Frostbite

0002B96B

0009CD52

Similar to "Flame", only damage (8 units / sec) is de alt by the element of cold, and along with he alth, strength also disappears
Sparks

0002DD2A

0009CD53

Electric Damage 8/sec. Reduced he alth and magical energy
Arnel convection

0006A104

book missing

The target is on fire, losing 1 he alth every second
Student Ignition

00012FD0

no volume

Fire a fireball that deals 4 damage per second for 15 seconds to a burning enemy
Freeze

0002B96C

book missing

Deals 20 Cold Damage, Slows the target and reduces Strength for 15 seconds
Zipper

0002DD29

000A26FF

Strikes the enemy with electricity. Removes 25 He alth and 12.5 Magicka
Fire Arrow

00012FD0

000A26FD

25 fire damage. Burning enemies also deal damage
Ice Spike

0002B96C

000A26FE

Similar action, only from the cold. -25 he alth and stamina on the target
Frost Rune

0006796F

000A2701

Analogue of an anti-personnel mine with a freezing effect. Causes damage in the amount of 50
Thunder Rune

00067970

000A2702

Same as above, but 50 damage from electricity
Fire Rune

0005DB90

000A2700

When entering a trap, the enemy loses 50 he alth points
Adept Fire Cloak

0003AE9F

000A2703

Enemies that get too close (Arm's length) suffer 8 he alth loss from Fire per second. Duration - 1 minute
Electric raincoat

0003AEA3

000A2705

A similar action, but from the elements of electricity. 8 pts/sec for a minute, but the amount of magic energy of the enemy is also reduced
Frost Cloak

0003AEA2

000A2704

The same effect with the same numbers, but from the cold and damage extends to stamina
Chain Lightning

00045F9C

000A2708

Deals 40 damage to the first target. he alth damage, 20 magic damage, and then jumps tonearby enemy

Ice Storm

00045F9D

000A2707

A large whirlwind that deals 40 damage to he alth and stamina per second to all enemies in the area of effect
Fireball

0001C789

000A2706

Casting the spell produces an explosion that deals 40 damage to everyone within a 5m radius
Expert Thunder Wall

00035D81

000A270B

Applies to the ground, creating a barrier that deals 50 damage. electricity damage per second
Wall of flames

00035D7F

000A2709

Same with same numbers, but fire damage
Wall of Frost

00035D80

000A270A

Same as above, only cold damage
Ice Lance

0010F7EC

0010f7f3

A projectile made of ice that takes away 60 he alth and stamina
Incinerate

0010F7ED

0010F7F4

Flash takes 60 he alth away from enemies.
Lightning Discharge

0010F7EE

0010F7F5

Lightning damage to he alth of 60 and to magic in the amount of 30
Master Buran

0007E8E4

000A270D

Enemies suffer 20 he alth losses over 10 seconds, also decreasingendurance
Firestorm

0007A82B

000A270C

Explodes everything around the caster. The maximum possible damage is 150
Thunderstorm with Lightning

0007E8E5

000A270E

75 electricity damage per second, 37, 5 magic damage

Arnel's Convection is a reward for the College of Winterhold quest in Skyrim. The spell cheat code contributes to obtaining the necessary knowledge. But looking for a book in the vastness of the province is useless, it is not there.

skyrim codes for witchcraft spells
skyrim codes for witchcraft spells

To master Ignite and Freeze, the protagonist must equip Ahzidal's Ring of Sorcery. Prescribing a console code for Skyrim spells will eliminate the need to occupy an inventory cell, so you can replace it with an enchanted ring with a different effect.

Recovery

Adepts who choose this path are able to heal wounds, turn undead, and absorb various types of damage.

Cheat codes for Skyrim spell books, as well as for the skills themselves, do not differ from the previous ones.

Skill level Name Spell/Book ID Effect
Beginner Small Charm

00013018

0009E2AE

+40 Armor & +40 Spell Damage Resistance
Treatment

00012FCC

0009E2AF

+10 units he alth per second
Student Firesun

XX003F52

XX003F51

25 pcs damage to non-living enemies
Necromantic Healing

XX00E8D2

XX00E8D5

Recovers 10 he alth. he alth per second to the dead
Sustainable Charm

000211F1

000A2720

+60 Armor, +60 Spell Damage Resistance
Repel Lesser Undead

0004B146

000A271F

Dead below level 6 run away in fear for 30 seconds
Quick cure

0002F3B8

000A271D

+50 he alth
Healing Hands

0004D3F2

000A271E

Recovers 10 he alth. target he alth per second
Adept Aura of Stendarr

XX0038B5

XX003F4E

Undead within arm's reach get 10 damage. sun damage over a minute
Vampire Scourge

XX0038B6

XX003F4D

Explosion from the sun, causing 40 damage to undead within 15 meters
Scare Undead

0005DD5D

000A2721

Unliving units below level 13 flee in fear for 30 seconds
Cure Undead

XX00E8D4

XX00E8D6

+75 undead he alth per second
Treatment of Neighbours

00012FD2

000A2727

+75 Target He alth
Big Charm

000211F0

000A2722

+80 Armor, +80 Magic Damage Resistance
Cure Wounds

000B62EF

0010F64D

+100 caster he alth
Expert Circle of Protection

0005312d

000A2728

Undead below level 20 run away in a circle
Higher Healing

000B62EE

000DD643

+200 he alth to everyone near the sorcerer
Repel Undead

0005DD60

000A2726

Undead below level 16 flee. Duration - 30 seconds
Repel Elder Undead

0005DD5E

000A2729

The effect is the same, only applies to undead up to level 21 inclusive

Master Protective Circle

000E0CCF

000FDE7B

Undead up to level 35 run away from the circle. The mage inside the circle regenerates 20 he alth per second
Curse of the Undead

0008C1AB

000DD647

Sets the dead on fire up to level 30, victims flee in fear for 30 seconds

Lifehack

In order not to be tormented by the search for quests and merchants that contribute to obtaining the necessary spells, you can write a code and learn all the spells in Skyrim. It's about the psb team,after which all spells, shouts and talents appear in the magician's arsenal.

Another option is the command player.additem 000C2CD9 1. Through this, the player receives a full chest of Skyrim spell books. The code for the scrolls looks the same, but has the ID 000C2CE1. The difference between tomes is that books teach, while scrolls are for one-time use.

spell tome chest
spell tome chest

Conclusion

The Elder Scrolls V: Skyrim continues to be a hugely popular project, to which fans return after avoiding these wonderful forests and mountains far and wide. Therefore, an already knowledgeable player is not afraid to enter cheats, because the environment has long been familiar.

If a person first decided to immerse himself in the wonderful world of the project, it is not recommended to use codes for Skyrim spells.

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