Spell cheats in Skyrim help you quickly learn these vital defenses in a harsh world where an assassin hides in every dark corner or a magical trap is set. This will be discussed in the article.
The path of the magician
"Skyrim" is inhabited by all kinds of elves, trolls, orcs, as well as dragons and sorcerers. In such a world, magic is not only a way of self-development, but also a means of defense.
One needs a couple of spells to successfully make their way. Usually they are warriors. But for magicians, spells are key tools in mastering the world around and in the fight against the enemy.
For example, a warrior just needs to summon a pet or light up a dark room with one or two magic words. A hardened mage won't take a step without casting a spell.
Accordingly, there are three ways to get the desired knowledge:
- buy a book from a merchant;
- get as a reward for completing a quest;
- equip an item that can cast a spell;
- use cheats.
Spells available in the game are divided into the following types:
- Dealing damage - lower the main characteristics of the target (he alth, stamina and magic level).
- Absorbers - gradually or for a while reduce the main indicators and transfer them to the caster.
- Resistance Spells - these include those skills that increase resistance to various elements (cold, fire, electricity), as well as magic, conventional weapons or the likelihood of obtaining negative spells.
- Restoring - replenish the main characteristics to the standard level.
- Amplifiers - temporarily increase performance.
- Reflective - transfer any damage received by the caster to the enemy.
- Illusion spells - depending on the type of spell, you can make an opponent flee, inspire an ally (will not be subject to fear for a certain time) or instill a friendly attitude in the enemy.
- Manipulation - this type includes spells for summoning oblivion essences, paralysis of the victim, turning one object into another, as well as telekinesis.
Spell mechanics in The Elder Scrolls 5
Spell codes in Skyrim work on the principle of assigning an ID. Each spell (and the subject in the game) corresponds to a certain code. It is enough to enter the console command player.addspell [id] - and the protagonist will instantly receive the necessary knowledge.
It takes a certain amount of magic to cast a spell. The higher the level, the more. In addition,spells in Skyrim has its own unique mechanics:
- Ranged magic (such as Firebolt) requires concentration for 1-2 seconds and gains momentum from the caster's direction of movement. That is, when moving forward, the “projectile” will fly at a higher speed than when moving backward or at rest. In addition, if the player moves to the side, the energy flow will move at an angle.
- Summon weapons, cloak enchantments, quick he alth and armor regeneration, and summon runes and creatures require concentration in any position.
- Mastering Firestorm or Shielding Circle also requires immobility.
Conventionally, all magical "sweets" are divided into several schools, each of which has its own book, the reading of which provides the protagonist with the necessary knowledge. A mastered spell immediately becomes an element of the combat arsenal of a beginner or advanced sorcerer.
Rereading the textbook has no effect. A tome that increases the skill of magical arts can be purchased from a merchant, but a certain level is required to increase the spell's rank:
- student - 15;
- adept - 40;
- expert - 65;
- master - tomes for this level can only be obtained as rewards in quests upon reaching level 90-100.
SpellsThis school is distinguished by the principle of playing with the mind of the enemy or ally. An experienced wizard is able to sow fear in the ranks of the enemy or force them to attack each other. When influencing an ally, it can inspire to a feat or even slow down the pace of battle.
|Cast on an ally. Inspires a character that will not run away in fear for the next 60 seconds. Also increases strength and he alth|
|People and creatures below level 6 (inclusive) attack anything they see for 30 seconds|
|Shows the hero a "path" to the goal|
|Vision of the tenth eye||
(There is no book to learn this spell)
|Protagonist sees items that others cannot see|
|Gives tranquility to all humans and creatures of level 9 or higher. For 30 seconds, the targets of the spell do not attack anyone|
|Mutes the hero's footsteps for 3 minutes|
|Enemies up to level 9 will rout for the next 30 seconds. Works on people and creatures|
|Evolution of the spell "Rage". Targets below level 14 will attack for the next minute|
|Advanced variant of Courage. The difference is that the goal is now not one, but several. The effect is the same: he alth and strength are increased for 60 seconds, and the object will not run away from the battlefield in fear|
|Fear Upgrade. Can now rout enemies up to level 20 for 30 seconds|
|The protagonist becomes invisible for 30 seconds if he does not attack anyone or perform an action with any object (for example, opening a door)|
|Advanced Soothe: Humans and creatures under level 20 don't fight for a minute|
|The Escape has moved on. Humans and creatures up to level 25 now run in panic for a minute|
|People and creatures that reach level 25 will attack anyone they see for the next minute|
|A call to arms||
|Affected by the spell increases combat skills, he alth and strength for 10 minutes|
|The same "Appeasement", but of a higher order. Targets up to and including level 25 are completely calm for the next 60 seconds|
The Tenth Eye Vision spell cannot be learned by reading the corresponding book. This knowledge is given to the player only after completing the quest "Illusion Ritual Spell" from the College of Winterhold.
Therefore, you can either execute or write the appropriate console command. For example, the code for an invisibility spell in Skyrim looks like this: player.addspell 00027EB6. After entering, the desired skill will appear in the arsenal.
To get a book, you need to write a command to add an item: player.additem [id] X, where id is the system-assigned codes of spell volumes in Skyrim, and X is the number of items that you want to add to your inventory.
The skill allows you to create ghostly weapons, summon an essence from Oblivion, revive the dead and capture the souls of defeated opponents.
Spell codes in Skyrim are also activated using the player.addspell [id] command, and book volumes are added using player.additem [id] X. You just need to have spell IDs and tomes on hand to correctly regulate developmentcharacter.
|Summons a wolf spirit for a minute to fight on the hero's side|
|Summon Free Dremora||
spell tome missing
|Summons a Dremora for 999 seconds to attack everyone (including the caster)|
|Equips the caster with a ghostly witch sword that will disappear after 120 seconds|
|Similar to the previous skill, creates a ghostly dagger for 120 seconds|
|Resurrects a weak dead, obliging to fight on the side of the caster for a minute|
|Equips the caster with a magical battle ax for 3 minutes|
|Summon Flame Atronach||
|Summons the essence of the Flame Atronach to the sorcerer's side for a minute|
|The spell allows you to fill the Stone of Souls if the enemy dies withinminutes after application|
|The evolution of "Zombie Revive", only now the dead is more powerful. Time is also 60 seconds|
|Upgrade the standard pet summon. The summoned wolf is fiery and deals flame damage to enemies. Lives for a very short time, as he immediately rushes into battle and explodes|
|Summon Arnel's Shadow||
missing spell tome
|Summons the ghost of Arnel Gein, mage of the College of Winterhold, into battle for exactly one minute at a location the caster chooses|
|Summons a spirit horse from Soul Cairn for 60 seconds.|
|Summon the bone man||
|Summon skeleton for a minute from Soul Cairn|
|The target arrow deals 30 damage and the target also loses balance|
|The opposite of a spell that summons a free Daedra. The skill allows you to banish the summoned essence back to Oblivion|
|Summon Frost Atronach||
|Summons this entity for a minute to helpsorcerer|
|Summoning the Foggy Man||
|Summons a mist essence from the Soul Cairn. After 60 seconds, the assistant will disappear|
|Summons the Seeker, a servant of Hermaeus Mora, to help the protagonist for exactly one minute|
|A ghost bow appears in the player's hands, which will disappear if the weapon is removed or after 3 minutes|
|The third stage of the line of spells of the school of witchcraft for the resuscitation of the dead. At this level, the dead is more powerful than the Animate Corpse skill, but the duration is also limited to a minute|
|Allows you to take control of entities (Atronachs and Daedra) summoned by another mage. The basic effect allows you to subjugate creatures up to level 20, the maximum - up to 40|
|Summoned mighty Daedra Lords are banished back to Oblivion|
|Summon Furious Man from Soul Cairn for 60 seconds|
|Allows you to resurrect a very strongdead man for 60 seconds|
|Summons an Electric Atronach that will disappear in a minute|
|Aid this powerful entity for 60 seconds|
|Evolution of the fire atronach summoning team. This entity now serves the sorcerer without a time limit|
Ice Atronach in permanent service
|Same with Storm Atronach. Will serve until he dies|
|The dead man fights on the side of the sorcerer without time limit. Only humans can be resurrected|
Skyrim spell codes are a convenient and quick way to learn the desired skills. Especially if you can not buy the coveted volume. For example, "Summon Free Dremora", "Summon Shadow of Arnel" and "Summon Arvak" are issued only by completing quests.
The Phantom Arrow spell was cut from the original game by the developers. Therefore, you can get it by entering a cheat code on the Skyrim spell book, by means of a command on the spell itselfor by installing an unofficial mod.
The followers of this school are able to regulate the life processes of the surrounding nature.
It should be understood that using spells outside the appropriate conditions does not level the skill. Casting Underwater Breath while on land will not level up.
|The sorcerer converts 25 of his he alth into magic. You should not go too far, because the player may die|
|+40 Armor for 1 minute|
|A flying beam of light materializes in the air for 60 seconds|
|+60 Armor per Minute|
|Upgrade "Candlelight", only the ball does not fly, but stands in the place where the caster calls. Duration - 1 minute|
|Allows you to attract a distant object to further dispose of it at your discretion|
|The ability to turn raw iron ore into silver or silver into gold. Of course, the indicated materials are required in the backpack|
|Detection of life||
|Illuminates through the walls of all living beings. Does not work on undead, daedra and mechanisms|
|Allows you not to lose he alth while underwater for a minute|
|+80 Armor for a minute|
|For 10 seconds, the enemy is completely "disabled"|
|Illuminates nearby dead, behind walls and other objects. Especially useful in dungeons infested with Draugr|
|+100 Armor for a minute|
|The sorcerer is able to paralyze a crowd of enemies affected by such a curse for exactly 15 seconds|
|Increases Physical Damage Resistance by 80% for half a minute|
Spell codes in Skyrim work for all schools without exception. The direction is chosen by battle mages who are interested in quickly eliminating the enemy.
|Skill level||Name||Spell/Book ID||Effect|
|Fire jet, similar to dragon's breath, causes damage in the form of 8 damage per second|
|Similar to "Flame", only damage (8 units / sec) is de alt by the element of cold, and along with he alth, strength also disappears|
|Electric Damage 8/sec. Reduced he alth and magical energy|
|The target is on fire, losing 1 he alth every second|
|Fire a fireball that deals 4 damage per second for 15 seconds to a burning enemy|
|Deals 20 Cold Damage, Slows the target and reduces Strength for 15 seconds|
|Strikes the enemy with electricity. Removes 25 He alth and 12.5 Magicka|
|25 fire damage. Burning enemies also deal damage|
|Similar action, only from the cold. -25 he alth and stamina on the target|
|Analogue of an anti-personnel mine with a freezing effect. Causes damage in the amount of 50|
|Same as above, but 50 damage from electricity|
|When entering a trap, the enemy loses 50 he alth points|
|Enemies that get too close (Arm's length) suffer 8 he alth loss from Fire per second. Duration - 1 minute|
|A similar action, but from the elements of electricity. 8 pts/sec for a minute, but the amount of magic energy of the enemy is also reduced|
|The same effect with the same numbers, but from the cold and damage extends to stamina|
|Deals 40 damage to the first target. he alth damage, 20 magic damage, and then jumps tonearby enemy|
|A large whirlwind that deals 40 damage to he alth and stamina per second to all enemies in the area of effect|
|Casting the spell produces an explosion that deals 40 damage to everyone within a 5m radius|
|Applies to the ground, creating a barrier that deals 50 damage. electricity damage per second|
|Wall of flames||
|Same with same numbers, but fire damage|
|Wall of Frost||
|Same as above, only cold damage|
|A projectile made of ice that takes away 60 he alth and stamina|
|Flash takes 60 he alth away from enemies.|
|Lightning damage to he alth of 60 and to magic in the amount of 30|
|Enemies suffer 20 he alth losses over 10 seconds, also decreasingendurance|
|Explodes everything around the caster. The maximum possible damage is 150|
|Thunderstorm with Lightning||
|75 electricity damage per second, 37, 5 magic damage|
Arnel's Convection is a reward for the College of Winterhold quest in Skyrim. The spell cheat code contributes to obtaining the necessary knowledge. But looking for a book in the vastness of the province is useless, it is not there.
To master Ignite and Freeze, the protagonist must equip Ahzidal's Ring of Sorcery. Prescribing a console code for Skyrim spells will eliminate the need to occupy an inventory cell, so you can replace it with an enchanted ring with a different effect.
Adepts who choose this path are able to heal wounds, turn undead, and absorb various types of damage.
Cheat codes for Skyrim spell books, as well as for the skills themselves, do not differ from the previous ones.
|Skill level||Name||Spell/Book ID||Effect|
|+40 Armor & +40 Spell Damage Resistance|
|+10 units he alth per second|
|25 pcs damage to non-living enemies|
|Recovers 10 he alth. he alth per second to the dead|
|+60 Armor, +60 Spell Damage Resistance|
|Repel Lesser Undead||
|Dead below level 6 run away in fear for 30 seconds|
|+50 he alth|
|Recovers 10 he alth. target he alth per second|
|Adept||Aura of Stendarr||
|Undead within arm's reach get 10 damage. sun damage over a minute|
|Explosion from the sun, causing 40 damage to undead within 15 meters|
|Unliving units below level 13 flee in fear for 30 seconds|
|+75 undead he alth per second|
|Treatment of Neighbours||
|+75 Target He alth|
|+80 Armor, +80 Magic Damage Resistance|
|+100 caster he alth|
|Expert||Circle of Protection||
|Undead below level 20 run away in a circle|
|+200 he alth to everyone near the sorcerer|
|Undead below level 16 flee. Duration - 30 seconds|
|Repel Elder Undead||
The effect is the same, only applies to undead up to level 21 inclusive
|Undead up to level 35 run away from the circle. The mage inside the circle regenerates 20 he alth per second|
|Curse of the Undead||
|Sets the dead on fire up to level 30, victims flee in fear for 30 seconds|
In order not to be tormented by the search for quests and merchants that contribute to obtaining the necessary spells, you can write a code and learn all the spells in Skyrim. It's about the psb team,after which all spells, shouts and talents appear in the magician's arsenal.
Another option is the command player.additem 000C2CD9 1. Through this, the player receives a full chest of Skyrim spell books. The code for the scrolls looks the same, but has the ID 000C2CE1. The difference between tomes is that books teach, while scrolls are for one-time use.
The Elder Scrolls V: Skyrim continues to be a hugely popular project, to which fans return after avoiding these wonderful forests and mountains far and wide. Therefore, an already knowledgeable player is not afraid to enter cheats, because the environment has long been familiar.
If a person first decided to immerse himself in the wonderful world of the project, it is not recommended to use codes for Skyrim spells.