Spell cheats in Skyrim help you quickly learn these vital defenses in a harsh world where an assassin hides in every dark corner or a magical trap is set. This will be discussed in the article.
The path of the magician
"Skyrim" is inhabited by all kinds of elves, trolls, orcs, as well as dragons and sorcerers. In such a world, magic is not only a way of self-development, but also a means of defense.
One needs a couple of spells to successfully make their way. Usually they are warriors. But for magicians, spells are key tools in mastering the world around and in the fight against the enemy.

For example, a warrior just needs to summon a pet or light up a dark room with one or two magic words. A hardened mage won't take a step without casting a spell.
Accordingly, there are three ways to get the desired knowledge:
- buy a book from a merchant;
- get as a reward for completing a quest;
- equip an item that can cast a spell;
- use cheats.
Spells available in the game are divided into the following types:
- Dealing damage - lower the main characteristics of the target (he alth, stamina and magic level).
- Absorbers - gradually or for a while reduce the main indicators and transfer them to the caster.
- Resistance Spells - these include those skills that increase resistance to various elements (cold, fire, electricity), as well as magic, conventional weapons or the likelihood of obtaining negative spells.
- Restoring - replenish the main characteristics to the standard level.
- Amplifiers - temporarily increase performance.
- Reflective - transfer any damage received by the caster to the enemy.
- Illusion spells - depending on the type of spell, you can make an opponent flee, inspire an ally (will not be subject to fear for a certain time) or instill a friendly attitude in the enemy.
- Manipulation - this type includes spells for summoning oblivion essences, paralysis of the victim, turning one object into another, as well as telekinesis.
Spell mechanics in The Elder Scrolls 5
Spell codes in Skyrim work on the principle of assigning an ID. Each spell (and the subject in the game) corresponds to a certain code. It is enough to enter the console command player.addspell [id] - and the protagonist will instantly receive the necessary knowledge.
It takes a certain amount of magic to cast a spell. The higher the level, the more. In addition,spells in Skyrim has its own unique mechanics:
- Ranged magic (such as Firebolt) requires concentration for 1-2 seconds and gains momentum from the caster's direction of movement. That is, when moving forward, the “projectile” will fly at a higher speed than when moving backward or at rest. In addition, if the player moves to the side, the energy flow will move at an angle.
- Summon weapons, cloak enchantments, quick he alth and armor regeneration, and summon runes and creatures require concentration in any position.
- Mastering Firestorm or Shielding Circle also requires immobility.

Magic Schools
Conventionally, all magical "sweets" are divided into several schools, each of which has its own book, the reading of which provides the protagonist with the necessary knowledge. A mastered spell immediately becomes an element of the combat arsenal of a beginner or advanced sorcerer.
Rereading the textbook has no effect. A tome that increases the skill of magical arts can be purchased from a merchant, but a certain level is required to increase the spell's rank:
- student - 15;
- adept - 40;
- expert - 65;
- master - tomes for this level can only be obtained as rewards in quests upon reaching level 90-100.

Illusion
SpellsThis school is distinguished by the principle of playing with the mind of the enemy or ally. An experienced wizard is able to sow fear in the ranks of the enemy or force them to attack each other. When influencing an ally, it can inspire to a feat or even slow down the pace of battle.
Skill level | Name |
Spell/Book ID |
Effect |
Beginner | Courage |
0004DEE8 0009E2AD |
Cast on an ally. Inspires a character that will not run away in fear for the next 60 seconds. Also increases strength and he alth |
Rage |
0004DEEB 0009E2AC |
People and creatures below level 6 (inclusive) attack anything they see for 30 seconds | |
Clairvoyance |
00021143 000FF7D1 |
Shows the hero a "path" to the goal | |
Vision of the tenth eye |
000B323E (There is no book to learn this spell) |
Protagonist sees items that others cannot see | |
Student | Calm down |
0004DEE9 000A2711 |
Gives tranquility to all humans and creatures of level 9 or higher. For 30 seconds, the targets of the spell do not attack anyone |
Silent walking |
0008F3EB 000A270F |
Mutes the hero's footsteps for 3 minutes | |
Fear |
0004DEEA 000A2712 |
Enemies up to level 9 will rout for the next 30 seconds. Works on people and creatures | |
Adept | Rabies |
0004DEEE 000A2714 |
Evolution of the spell "Rage". Targets below level 14 will attack for the next minute |
Encouragement |
0004DEEC 000A2713 |
Advanced variant of Courage. The difference is that the goal is now not one, but several. The effect is the same: he alth and strength are increased for 60 seconds, and the object will not run away from the battlefield in fear | |
Expert | Escape |
0004DEEF 000A2718 |
Fear Upgrade. Can now rout enemies up to level 20 for 30 seconds |
Invisibility |
00027EB6 000A2715 |
The protagonist becomes invisible for 30 seconds if he does not attack anyone or perform an action with any object (for example, opening a door) | |
Pacification |
0004DEED 000A2717 |
Advanced Soothe: Humans and creatures under level 20 don't fight for a minute | |
Master | Hysterics |
0007E8DE 000A271C |
The Escape has moved on. Humans and creatures up to level 25 now run in panic for a minute |
Katavasia |
0007E8DA 000A2719 |
People and creatures that reach level 25 will attack anyone they see for the next minute | |
A call to arms |
0007E8DD 000A271B |
Affected by the spell increases combat skills, he alth and strength for 10 minutes | |
Harmony |
0007E8DB 000A271A |
The same "Appeasement", but of a higher order. Targets up to and including level 25 are completely calm for the next 60 seconds |
The Tenth Eye Vision spell cannot be learned by reading the corresponding book. This knowledge is given to the player only after completing the quest "Illusion Ritual Spell" from the College of Winterhold.
Therefore, you can either execute or write the appropriate console command. For example, the code for an invisibility spell in Skyrim looks like this: player.addspell 00027EB6. After entering, the desired skill will appear in the arsenal.
To get a book, you need to write a command to add an item: player.additem [id] X, where id is the system-assigned codes of spell volumes in Skyrim, and X is the number of items that you want to add to your inventory.

Witchcraft
The skill allows you to create ghostly weapons, summon an essence from Oblivion, revive the dead and capture the souls of defeated opponents.
Spell codes in Skyrim are also activated using the player.addspell [id] command, and book volumes are added using player.additem [id] X. You just need to have spell IDs and tomes on hand to correctly regulate developmentcharacter.
Skill level | Name |
Spell/Book ID |
Effect |
Beginner | Summon Pet |
000640B6 0009E2AB |
Summons a wolf spirit for a minute to fight on the hero's side |
Summon Free Dremora |
00099F39 spell tome missing |
Summons a Dremora for 999 seconds to attack everyone (including the caster) | |
Summon sword |
000211EB 0009E2A9 |
Equips the caster with a ghostly witch sword that will disappear after 120 seconds | |
Dagger Summon |
XX01CE06 0009E2A9 |
Similar to the previous skill, creates a ghostly dagger for 120 seconds | |
Zombie Revive |
0007E8E1 0009E2AA |
Resurrects a weak dead, obliging to fight on the side of the caster for a minute | |
Student | Summoned Ax |
000211EC 000A26ED |
Equips the caster with a magical battle ax for 3 minutes |
Summon Flame Atronach |
000204C3 000A26EC |
Summons the essence of the Flame Atronach to the sorcerer's side for a minute | |
Soul Capture |
0004DBA4 0009CD54 |
The spell allows you to fill the Stone of Souls if the enemy dies withinminutes after application | |
Revive corpse |
00065BD7 000A26EB |
The evolution of "Zombie Revive", only now the dead is more powerful. Time is also 60 seconds | |
Fire pet |
0009CE26 000B45F7 |
Upgrade the standard pet summon. The summoned wolf is fiery and deals flame damage to enemies. Lives for a very short time, as he immediately rushes into battle and explodes | |
Summon Arnel's Shadow |
0006A153 missing spell tome |
Summons the ghost of Arnel Gein, mage of the College of Winterhold, into battle for exactly one minute at a location the caster chooses | |
Summon Arvak |
XX00C600 no book |
Summons a spirit horse from Soul Cairn for 60 seconds. | |
Summon the bone man |
XX0045BA XX0045B0 |
Summon skeleton for a minute from Soul Cairn | |
Ghost Arrow |
000AB23D 000B3165 |
The target arrow deals 30 damage and the target also loses balance | |
Adept | Exile Daedra |
0006D22C 000A26EE |
The opposite of a spell that summons a free Daedra. The skill allows you to banish the summoned essence back to Oblivion |
Summon Frost Atronach |
000204C4 000A26EF |
Summons this entity for a minute to helpsorcerer | |
Summoning the Foggy Man |
XX0045B8 XX0045B1 |
Summons a mist essence from the Soul Cairn. After 60 seconds, the assistant will disappear | |
Summon Seeker |
XX033C66 XX033C67 |
Summons the Seeker, a servant of Hermaeus Mora, to help the protagonist for exactly one minute | |
Summoned Bow |
000211ED 000A26F1 |
A ghost bow appears in the player's hands, which will disappear if the weapon is removed or after 3 minutes | |
Ghost |
00096D94 000A26F2 |
The third stage of the line of spells of the school of witchcraft for the resuscitation of the dead. At this level, the dead is more powerful than the Animate Corpse skill, but the duration is also limited to a minute | |
Expert | Daedra Command |
0006F953 000A26F6 |
Allows you to take control of entities (Atronachs and Daedra) summoned by another mage. The basic effect allows you to subjugate creatures up to level 20, the maximum - up to 40 |
Expel Daedra |
0006F952 000A26F8 |
Summoned mighty Daedra Lords are banished back to Oblivion | |
Furious |
XX0045B3 XX0045B2 |
Summon Furious Man from Soul Cairn for 60 seconds | |
Ghastly Zombie |
00096D95 000A26F7 |
Allows you to resurrect a very strongdead man for 60 seconds | |
Storm Atronach |
000204C5 000A26F0 |
Summons an Electric Atronach that will disappear in a minute | |
Dremora Lord |
0010DDEC 0010FD60 |
Aid this powerful entity for 60 seconds | |
Master | Fire Thrall |
0007E5D5 000A26FA |
Evolution of the fire atronach summoning team. This entity now serves the sorcerer without a time limit |
Ice trell |
0007E5D6 000A26FB |
Ice Atronach in permanent service |
|
Thunder Thrall |
0007E5D7 000A26FC |
Same with Storm Atronach. Will serve until he dies | |
Inanimate trall |
0007E8DF 000A26F9 |
The dead man fights on the side of the sorcerer without time limit. Only humans can be resurrected |
Skyrim spell codes are a convenient and quick way to learn the desired skills. Especially if you can not buy the coveted volume. For example, "Summon Free Dremora", "Summon Shadow of Arnel" and "Summon Arvak" are issued only by completing quests.

The Phantom Arrow spell was cut from the original game by the developers. Therefore, you can get it by entering a cheat code on the Skyrim spell book, by means of a command on the spell itselfor by installing an unofficial mod.
Change
The followers of this school are able to regulate the life processes of the surrounding nature.
It should be understood that using spells outside the appropriate conditions does not level the skill. Casting Underwater Breath while on land will not level up.
Skill level | Name |
Spell/Book ID |
Effect |
Beginner | Balance |
000DA746 000F4997 |
The sorcerer converts 25 of his he alth into magic. You should not go too far, because the player may die |
Oak Flesh |
0005AD5C 0009E2A8 |
+40 Armor for 1 minute | |
Candlelight |
00043324 0009E2A7 |
A flying beam of light materializes in the air for 60 seconds | |
Student | Stone Flesh |
0005AD5D 000A26E3 |
+60 Armor per Minute |
Magic Light |
00043323 000A26E2 |
Upgrade "Candlelight", only the ball does not fly, but stands in the place where the caster calls. Duration - 1 minute | |
Adept | Telekinesis |
0001A4CC 000A26E5 |
Allows you to attract a distant object to further dispose of it at your discretion |
Transmute |
00109111 00109112 |
The ability to turn raw iron ore into silver or silver into gold. Of course, the indicated materials are required in the backpack | |
Detection of life |
000211EE 000A26E7 |
Illuminates through the walls of all living beings. Does not work on undead, daedra and mechanisms | |
Breathing underwater |
0005D175 000A26E6 |
Allows you not to lose he alth while underwater for a minute | |
Ironflesh |
00051B16 000A26E4 |
+80 Armor for a minute | |
Expert | Paralysis |
0005AD5F 000A26E8 |
For 10 seconds, the enemy is completely "disabled" |
Death detection |
000211EF 000A26EA |
Illuminates nearby dead, behind walls and other objects. Especially useful in dungeons infested with Draugr | |
Ebony Flesh |
0005AD5E 000A26E9 |
+100 Armor for a minute | |
Master | Mass paralysis |
000B62E6 000DD646 |
The sorcerer is able to paralyze a crowd of enemies affected by such a curse for exactly 15 seconds |
Dragon Skin |
000CDB70 000D2B4E |
Increases Physical Damage Resistance by 80% for half a minute |
Destruction
Spell codes in Skyrim work for all schools without exception. The direction is chosen by battle mages who are interested in quickly eliminating the enemy.
Skill level | Name | Spell/Book ID | Effect |
Beginner | Flame |
00012FCD 0009CD51 |
Fire jet, similar to dragon's breath, causes damage in the form of 8 damage per second |
Frostbite |
0002B96B 0009CD52 |
Similar to "Flame", only damage (8 units / sec) is de alt by the element of cold, and along with he alth, strength also disappears | |
Sparks |
0002DD2A 0009CD53 |
Electric Damage 8/sec. Reduced he alth and magical energy | |
Arnel convection |
0006A104 book missing |
The target is on fire, losing 1 he alth every second | |
Student | Ignition |
00012FD0 no volume |
Fire a fireball that deals 4 damage per second for 15 seconds to a burning enemy |
Freeze |
0002B96C book missing |
Deals 20 Cold Damage, Slows the target and reduces Strength for 15 seconds | |
Zipper |
0002DD29 000A26FF |
Strikes the enemy with electricity. Removes 25 He alth and 12.5 Magicka | |
Fire Arrow |
00012FD0 000A26FD |
25 fire damage. Burning enemies also deal damage | |
Ice Spike |
0002B96C 000A26FE |
Similar action, only from the cold. -25 he alth and stamina on the target | |
Frost Rune |
0006796F 000A2701 |
Analogue of an anti-personnel mine with a freezing effect. Causes damage in the amount of 50 | |
Thunder Rune |
00067970 000A2702 |
Same as above, but 50 damage from electricity | |
Fire Rune |
0005DB90 000A2700 |
When entering a trap, the enemy loses 50 he alth points | |
Adept | Fire Cloak |
0003AE9F 000A2703 |
Enemies that get too close (Arm's length) suffer 8 he alth loss from Fire per second. Duration - 1 minute |
Electric raincoat |
0003AEA3 000A2705 |
A similar action, but from the elements of electricity. 8 pts/sec for a minute, but the amount of magic energy of the enemy is also reduced | |
Frost Cloak |
0003AEA2 000A2704 |
The same effect with the same numbers, but from the cold and damage extends to stamina | |
Chain Lightning |
00045F9C 000A2708 |
Deals 40 damage to the first target. he alth damage, 20 magic damage, and then jumps tonearby enemy | |
Ice Storm |
00045F9D 000A2707 |
A large whirlwind that deals 40 damage to he alth and stamina per second to all enemies in the area of effect | |
Fireball |
0001C789 000A2706 |
Casting the spell produces an explosion that deals 40 damage to everyone within a 5m radius | |
Expert | Thunder Wall |
00035D81 000A270B |
Applies to the ground, creating a barrier that deals 50 damage. electricity damage per second |
Wall of flames |
00035D7F 000A2709 |
Same with same numbers, but fire damage | |
Wall of Frost |
00035D80 000A270A |
Same as above, only cold damage | |
Ice Lance |
0010F7EC 0010f7f3 |
A projectile made of ice that takes away 60 he alth and stamina | |
Incinerate |
0010F7ED 0010F7F4 |
Flash takes 60 he alth away from enemies. | |
Lightning Discharge |
0010F7EE 0010F7F5 |
Lightning damage to he alth of 60 and to magic in the amount of 30 | |
Master | Buran |
0007E8E4 000A270D |
Enemies suffer 20 he alth losses over 10 seconds, also decreasingendurance |
Firestorm |
0007A82B 000A270C |
Explodes everything around the caster. The maximum possible damage is 150 | |
Thunderstorm with Lightning |
0007E8E5 000A270E |
75 electricity damage per second, 37, 5 magic damage |
Arnel's Convection is a reward for the College of Winterhold quest in Skyrim. The spell cheat code contributes to obtaining the necessary knowledge. But looking for a book in the vastness of the province is useless, it is not there.

To master Ignite and Freeze, the protagonist must equip Ahzidal's Ring of Sorcery. Prescribing a console code for Skyrim spells will eliminate the need to occupy an inventory cell, so you can replace it with an enchanted ring with a different effect.
Recovery
Adepts who choose this path are able to heal wounds, turn undead, and absorb various types of damage.
Cheat codes for Skyrim spell books, as well as for the skills themselves, do not differ from the previous ones.
Skill level | Name | Spell/Book ID | Effect |
Beginner | Small Charm |
00013018 0009E2AE |
+40 Armor & +40 Spell Damage Resistance |
Treatment |
00012FCC 0009E2AF |
+10 units he alth per second | |
Student | Firesun |
XX003F52 XX003F51 |
25 pcs damage to non-living enemies |
Necromantic Healing |
XX00E8D2 XX00E8D5 |
Recovers 10 he alth. he alth per second to the dead | |
Sustainable Charm |
000211F1 000A2720 |
+60 Armor, +60 Spell Damage Resistance | |
Repel Lesser Undead |
0004B146 000A271F |
Dead below level 6 run away in fear for 30 seconds | |
Quick cure |
0002F3B8 000A271D |
+50 he alth | |
Healing Hands |
0004D3F2 000A271E |
Recovers 10 he alth. target he alth per second | |
Adept | Aura of Stendarr |
XX0038B5 XX003F4E |
Undead within arm's reach get 10 damage. sun damage over a minute |
Vampire Scourge |
XX0038B6 XX003F4D |
Explosion from the sun, causing 40 damage to undead within 15 meters | |
Scare Undead |
0005DD5D 000A2721 |
Unliving units below level 13 flee in fear for 30 seconds | |
Cure Undead |
XX00E8D4 XX00E8D6 |
+75 undead he alth per second | |
Treatment of Neighbours |
00012FD2 000A2727 |
+75 Target He alth | |
Big Charm |
000211F0 000A2722 |
+80 Armor, +80 Magic Damage Resistance | |
Cure Wounds |
000B62EF 0010F64D |
+100 caster he alth | |
Expert | Circle of Protection |
0005312d 000A2728 |
Undead below level 20 run away in a circle |
Higher Healing |
000B62EE 000DD643 |
+200 he alth to everyone near the sorcerer | |
Repel Undead |
0005DD60 000A2726 |
Undead below level 16 flee. Duration - 30 seconds | |
Repel Elder Undead |
0005DD5E 000A2729 |
The effect is the same, only applies to undead up to level 21 inclusive |
|
Master | Protective Circle |
000E0CCF 000FDE7B |
Undead up to level 35 run away from the circle. The mage inside the circle regenerates 20 he alth per second |
Curse of the Undead |
0008C1AB 000DD647 |
Sets the dead on fire up to level 30, victims flee in fear for 30 seconds |
Lifehack
In order not to be tormented by the search for quests and merchants that contribute to obtaining the necessary spells, you can write a code and learn all the spells in Skyrim. It's about the psb team,after which all spells, shouts and talents appear in the magician's arsenal.
Another option is the command player.additem 000C2CD9 1. Through this, the player receives a full chest of Skyrim spell books. The code for the scrolls looks the same, but has the ID 000C2CE1. The difference between tomes is that books teach, while scrolls are for one-time use.

Conclusion
The Elder Scrolls V: Skyrim continues to be a hugely popular project, to which fans return after avoiding these wonderful forests and mountains far and wide. Therefore, an already knowledgeable player is not afraid to enter cheats, because the environment has long been familiar.
If a person first decided to immerse himself in the wonderful world of the project, it is not recommended to use codes for Skyrim spells.