Passage of "Nancy Drew and the Crystal Skull" begins with the fact that our old friend detective in the company of her friend Bess Marvin arrives in New Orleans in order to take a short break from investigations and properly relax. Upon arrival, Nancy is contacted by Ned Nickerson, who asks her to visit her friend Henry Bol, who lives in an old estate. The fact is that quite recently Henry lost his great-uncle, so now he just needs a friendly company.
Without thinking twice, the heroine goes to the specified address and finds the same estate. It seems that there is nothing complicated in Ned's request, and very soon the girl will be able to go about her business again. But when Nancy finally entered the house, she was immediately attacked by a mysterious skeleton man. Having come to her senses, the young detective decides to organize her own investigation and try tofind out the identity of the stranger who attacked her. The game begins!
By the way, especially attentive users may notice that the name of the game "Nancy Drew. The Secret of the Crystal Skull" has several variations in translation. Regardless, it's always about the same quest.
Part 1
After the game shows us the introductory video, the actual passage of "Nancy Drew. The Legend of the Crystal Skull" will begin. Time to meet the rest of the characters. Rene will meet us first and even offer to try a certain decoction. You can drink it, or you can not drink it - this action will not have any consequences.

Let's take a quick look around the room and listen to what Henry Ball has to say. Then we will go outside for a while to call the taxi service. We go back to the estate, approach the goblet marked 1991 and pull out the first glass eye from it. We go back to the room where we saw the skeleton before. We get to a miniature model of the local cemetery and notice that another eye is hidden in the lower crypt on the right - we take it with us. Next, we examine the fireplace, where we find a sheet of charred receipt and a small piece of coal.
There are portraits hanging on all the walls in the room, while it seems that one portrait has disappeared somewhere. We select from the floor a sheet on which a crow is depicted. Let's pay attention to the desk, on which lies the Japanese puzzle "Sokoban". The goal of the game is to get the chip to the eye,along the way, closing all the lasers. Taking the winning trophy.
Let's go inspect the second floor of the estate. In one of the rooms with a bedside table there will be another glass eye. After a short conversation with Henry, we go outside and contact Ned by phone. We return to the house, where Rene is already waiting for us.
Part 2

The next location in the passage of the game "Nancy Drew and the Crystal Skull" is a garden. We examine the wall, which has gathered fireflies, and try to press on the stones. We pass to the cemetery, where we can climb these stones up. Finding a lightning rod.
After that, we have to find the Bole family crypt. We notice 4 bas-reliefs and go back to the estate for paper, which can be taken from Rene's room. Use the drawings from the wall to open the chest. Inside there will be a book about the practice of Voodoo. Let's use it to decipher the symbols on the wall.
Part 3
Go back to the crypt and apply paper with charcoal on the bas-reliefs. We go back to the estate and use the resulting drawings on a miniature copy of the cemetery. For the correct arrangement, we will receive a key with which it will be possible to unlock the real crypt of Bole. Inside lies the missing portrait - return it to the others.
Part 4
From now on, in the passage of "Nancy Drew. The Legend of the Crystal Skull" we will be able to play for the second heroine of the game, Bess. In the role of Bess, we visit a local shop, in which, after talking with the seller, we will have to solve a small problem.puzzle with the correct arrangement of things. After the task is completed, we run towards the pantry and find a box with interesting contents in it.
Part 5
We return to the passage of "Nancy Drew and the Crystal Skull" for our main detective. We carry out a small arrangement of books in the office with an iguana named Iggy, and then we call up Professor Hotchkiss. We go down to the living room, exchanging a few words along the way, first with Rene, and then with Henry, and do another arrangement, this time of portraits.

There is a secret passage in front of us! We quietly eavesdrop on Henry, after which we look into the peephole, in which we will see the image of some book, and also pay attention to the web pattern next to the closed door. We go back to the office with books and look for the right volume - inside we find a glass eye.
Our next goal is the fountain. We examine the surface and notice a small spider on the web. We pull the ends of the web according to the pattern that we saw earlier at the closed door. We get the key and go to unlock the same door.
Part 6
This is a new room that deserves a good look. And there really is a lot to do here. First, swing the desktop pendulum to pick up another eye. Then we read all the notes, the diary and look at the photographs. Let's try to activate the device in the hands of the doll (with symbols deciphered using the Voodoo book), from which, if successful, an eye, a coin andsmall note. A coin can be thrown into a gum machine to get a new eye. Another trophy will be obtained after completing a small mini-game with a ball. Finally, click on the candlestick and exit the room.
Part 7
We return to the office, where a puzzle with books and teeth awaits us. For the correct decision, the game will reward us with another eye. After that, it's worth visiting Henry, as you can get another glass trophy from him. We will get the next 3 eyes after simple manipulations with the clock located in the corridor.

After that, we head to the office, where there is a file cabinet of all books. We are looking only for those volumes whose titles contain "eye". We add all the numbers received and remember one big number (1540) - it will be entered into a book called "The Librarian's Story".
We return to the fountain and play on the ends of the web a melody that we first heard in the room where the gum machine was standing. We grab another trophy and rather run to the estate. It's time to call Dr. Beaufort. After talking with him, dial Bess's number.
Part 8
And again the passage of the game "Nancy Drew. The Legend of the Crystal Skull" for Bess. This time, the only necessary action will be to talk to the doctor. After that, you can safely call Nancy back.
Part 9
Select from the inventory a small note that we received from the doll with the device. Now we know the identitythe last person buried in the cemetery. It turns out to be Tammy Tasleman. We go to the cemetery to find Taslman's grave there. After that, we go back to the estate and find out the list of people whose tombstones we should look for further. At the very end of the search, we will receive another note. We return and dial Bess's number on the phone.

Part 10
Looking for Lamont for a serious talk. To talk a man, you have to bring him gombo with hot sauce. We go outside and make the necessary purchases. After that, we return to Lamont and get all the answers to our questions. There is a photo in the back room that is worth paying attention to. Calling our friend back.
Part 11
Returning to the main passage of "Nancy Drew and the Crystal Skull". We check the register of deaths and find the mention of the name Derek Grant. After that, we go to the cemetery and look out for the desired grave. We look closely at the base of the tombstone, where the pirate hat and eye lie - we take everything to our inventory.
It's time to return to the room in the secret passage. We notice the grate behind which our old friend Iggy hid, we knock on it, however, nothing happens.
Let's go out into the yard. We are interested in the tree, which can be reached by the steps next to the fountain. We climb up and see a growing medlar in front of us. To break it, you will have to put the wasps to sleep - we do this, we collect the fruit, and then we run to lure Iggy out of the ventilation shaft. The iguana that appears should be dressed up in a pirate hat. If this is done, then Iggy will bring us a useful gift - a small chest. Contacting Bess.
Part 12

Playing for the second heroine, we reach the alley located between the houses. We notice that the door is locked with a combination lock. It's time to use the old detective trick - spray powder on the lock buttons. We type the code that appears, go further, inspect the box in which the bones are stored, and take the find with us.
Now we go to the very end of the lane and say the password. We enjoy a short video, and then we continue the passage of "Nancy Drew and the Crystal Skull". The mystery is yet to be solved!
Part 13
We return all attention to the chest that Iggy brought. We type on it the name "Jean Lafitte" and get another glass eye. Now it is necessary to collect a new portion of the medlar fruit so that Iggy again allows us to change clothes, this time as a postman. After some time, he will bring us a letter, which is worth reading. We call Milo. We do the trick with the iguana again and dress him in a doctor's suit. The last trophy from Iggy for us will be a glass eye.
Let's stop to talk to Henry and Rene. The latter will ask us for a small favor, and promise a shovel as a reward. We fulfill it and take the promised prize.

We are on our way to the grave, inwhere Charlie Wicker is buried. Let's stop for a moment to write down each letter depicted on the surface of the tombstone. After that, let's move forward a little and notice a skeleton that will just stand and show us a certain number of fingers. All this will mean steps. By the way, the direction of the steps corresponds to the cardinal points, and we have already seen the clue to this riddle before, on Wicker's tombstone. If all the conditions are met, then as a prize we will receive another eye. It seems we are getting closer and closer to the denouement!
We select the handle to the shovel and go to the crypt to Bruno. Before us will be four statues that need to be activated according to their numbering (we move from the left side to the right). We take the key and use it on the bases of the statues. The last eyes are sent to our inventory!
Part 14 (Conclusion)
Here we come to the end of the passage of the game "Nancy Drew and the Crystal Skull". The eyes that we have been collecting all this time must be inserted into a special display case, which is located in a secret room. After that, we again visit Bruno's crypt and put the following order of objects into the hole: a lightning rod, a shovel handle and an eye. We select the skull, go through a small mini-game and rather run to the location where the crocodile lives. After talking with Rene, click on the snag. Enjoy the final video!