Assassin Creed 1: walkthrough, game description, system requirements

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Assassin Creed 1: walkthrough, game description, system requirements
Assassin Creed 1: walkthrough, game description, system requirements

Assassin's Creed ("Assassin's Creed") 2007 - in the genre of adventure ste alth. The game is developed and published by Ubisoft Montreal. Supports platforms such as Xbox 360 and PlayStation 3. The presentation on personal computers took place a little later, in April 2008.

The game is based on the use of a machine called the Animus, which allows the user to view the genetic memories of his or his ancestors, centering around the main character, a bartender named Desmond Miles. The passage of Assassin Creed 1 is connected precisely with this situation. Further, in the new series of the game, it is actively developing and shows how killers lived in different centuries.

System Requirements

The game required high parameters to run by the time it was released. This was due to the fact that a new generation graphics core was used.

Minimum requirements to run:

  1. Windows operating system - XP, Vista, 7.
  2. Processor - single core from 3.3 GHz.
  3. RAM - from 1 GB.
  4. Free space onhard drive - 8 GB.
  5. Video card - 512 MB.

To play at maximum picture quality you will need:

  1. Video card - 1 GB.
  2. RAM - 2 GB.
  3. Hard drive - 10 GB.
  4. Processor - 2 cores at 2.5 GHz.

Detailed world of the series has over 1000 usable buildings. Wide locations and free choice of direction have made the saga of the ancient assassins popular among millions of users.

Main direction

In the first part of the legendary series, Desmond relives the memories of one of his ancestors, the assassin Altair ibn La-Ahad, who lived in the Holy Land during the Third Crusade. There is also a confrontation between two ancient sects - The Knights Templar and Assassin's Order. Additionally, it is necessary to search for an artifact known only as a "Piece of Paradise".

Thoughtful tactics
Thoughtful tactics

The passage of Assassin Creed 1, according to many gamers, is an exciting and long process. The story received mostly positive reviews for both its story and gameplay, and won several awards at E3 2006. In November 2009, a sequel was released in the form of Assassin's Creed II, building on the foundation laid in the first game.


Assassin's Creed is a non-linear adventure video game in which the player controls a 12th century Levantine assassin named Altair Ibn-La-Ahad during the Third Crusade, whose life was saved in the Animus andpassed on to his 21st-century descendant Desmond Mile. The overall goal of the game is to get into the ranks of the Order of the Assassins by performing a series of assassinations committed by the leader of the Order, Al Mualim. At the same time, Altair travels from Masyaf city in the Holy Land, in particular, to Jerusalem, Acre and Damascus.

The passage of Assassin Creed 1 is remembered precisely by the storyline. The developers have tried to make it more historically accurate. Upon arrival in any of the cities, the protagonist must find the Bureau of Assassins and discuss their tasks with the local resident Rafik, an agent of the Brotherhood, who receives basic knowledge about the future goal. In addition to the information obtained, additional reconnaissance must be carried out through eavesdropping, interrogation, meeting with informants and collecting important items.

Preparing for missions

Only after Altair gathers enough data will he be able to commit the assassination. After the successful completion of the mission, the hero returns to Masyaf to discuss all the actions done with Al Mualim, and subsequently receives a reward and improved equipment before he is given the names of his next targets. There are many difficult moments in the passage of Assassin Creed 1. The player must navigate the terrain and constantly improve their skills.

Between main flashbacks, Desmond must guide Altair to the highest points in the city in order to further synchronize his surroundings and chart the location he is currently in. Other side memories include tracking down and killing Templars, collecting flags, and rescuing citizens whothreatened by city guards.

Information gathering

When passing part 1 of the storyline in Assassin Creed, you must constantly receive data from informants. Without this, the main character will not be able to find his goal. Don't miss out on the side missions. They will bring a lot of bonuses.

Altair must complete most of his actions without being noticed by the city's nobility and military. The game uses a social ste alth dependent meter to inform the player how visible Altair is to those around him, including guards, by changing colors and clothing. The passage of Assassin Creed Part 1 is complicated precisely by the fact that after the first murder is committed, the main character will be hunted.

Using different weapons
Using different weapons

Performing the actions required by the story at a certain time can increase or decrease the level of awareness of the local population. If the location is on high alert, which is indicated by a special sign that turns red, the entire synchronization interface also turns red and the background, then the guards will always be vigilant, and the citizens will scatter in different directions in case the soldiers are chasing and trying to kill Altair. To reduce his visibility, Altair must get out of line of sight of the guards and then find cover by blending in with the wandering citizens, or join the people sitting on the benches.

Protagonist's abilities

When passing the game Assassins Creed 1, users will oftenencounter character upgrades. This will make it easier to complete missions even at a difficult level. To perform many kills and various other tasks, the protagonist is able to use special moves, both overt and covert movement, which affect the level of vigilance.

The passage of the game Assassins Creed 1 is also associated with constant surveillance. Players must lead a secretive lifestyle. To do this, you can move on the roofs of tall buildings. Hidden commands allow Altair to blend in with the crowd, hide and use the Hidden Blade prem to perform silent and ste althy kills. Open actions and commands increase vigilance at a higher level and include dashing, frontal attacking opponents, and public assassination attempts. In case the player finds himself facing multiple enemies, Altair's combat abilities and learned techniques can be used to fight the guards.

In Assassins Creed, the passage of part 1 is also interesting because there are different ways of dealing damage to enemies. This game is possibly the first of the entire series to feature aerial kills. To do this, you need to hide the Hidden Blade, climb to the top of a building or hang from a ledge at the appropriate point, then look back, hold the concentration button, and finally press the attack button in the direction of the desired target. After that, the main character jumps in the direction of the victim and inflicts a fatal blow.

Key indicators

He alth in Assassin's Creed when passing part 1 is measured as the level of synchronizationbetween the memories of Desmond and Altair. Whenever Altair suffers an injury, it is perceived as a deviation from real memory and synchronization is reduced. With a complete desync, the current memory that Desmond is experiencing dematerializes and restarts from the last stable checkpoint.

Rooftop travel
Rooftop travel

In the playthrough of Assassin's Creed 1, there are many situations related to the program that projects memories. Because Altair's memory is played back by the Animus software, system errors often occur with nucleotides and error messages. These glitches can be used to identify targets and, if the player reacts quickly enough, can be used to provide other story-driven actions. A hint screen informs the user at the right time.

Mission washed away

The passage of the game Assassin's Creed 1 resembles the plot of the movie. All steps must be in order. Often there are cinematic videos of the events described. Bartender Desmond Miles is kidnapped by Abstergo Industries to be used as a test subject in the Animus, a device that can mimic genetic memory. Abstergo intends to place Desmond in a device to view the memories of his ancestor, Altair Ibn-La-Ahad, a member of the Brotherhood of Assassins in 1191. He lived during the Third Crusade in the Holy Land.

Desmond initially had difficulty adapting to the device, but eventually survived Altair's exploits inover the next few days. The game then mostly changes to Altair's point of view, with occasional transitions to Desmond, due to issues with the Animus, or the Bleeding effect (planned story feature).

The game starts with Desmond entering Altair's memory, but he soon has sync issues. The voices of Lucy Stillman and Warren Vidic can be heard arguing about Desmond's safety in the Animus. After several problems, the protagonist exits the virtual machine and Vidic tells him about the inner workings of the Animus before initializing the machine's curriculum. The passage of Assassin's Creed 1 is associated with the use of this technology. Further, the hero will visit the laboratory more often.

After Desmond has completed the lesson, he enters the nearest sync memory of Altair. Lucy adds that the hero must relive key moments in the ancestor's life in order to increase his synchronization before reaching the final memory, which contains the information that the Abstergo Corporation is looking for. Passage in Russian Assassin Creed 1 is interesting and exciting. Players learn the story of the first assassin and try to uncover his secrets in order to find an ancient artifact that the Templars are after.

Character history

In Assassins Creed: Odyssey, the passage of part 1 occurs in a similar way. It is worth noting that each series is dedicated to a specific period when the killers from the secret order lived. Altair and his memories are needed to obtain one of a series of artifacts known as the "Piece of Paradise" fromTemple of Solomon with the help of Malik al-Saif and his brother Kadar, but they are stopped by Robert de Sable, Grand Master of the Knights Templar, as well as sworn enemies of the Assassins.

In search of treasure, a distant ancestor violates all three principles of the Assassins Creed clan in an attempt to kill Robert, but he ultimately fails. In the next commotion, Malik's brother is killed, Malik's left arm is crippled and then amputated. As Altair returns to the Assassin's stronghold in Masyaf with an apology, Malik, who survived Magister de Sable's attack, returns with the artifact and banishes Altair due to his arrogance.

Invisible Kills
Invisible Kills

In Assassin's Creed: Odyssey, the passage of part 1 gives a reference to this story. Users who have already completed several series of games may notice that there are common features between them, which are associated precisely with the search for all parts of the ancient artifact.

After being slightly defeated by the Templars' retaliatory attack, Al Mualim, leader of the Assassins, demotes the protagonist to rookie, but gives him another chance to rise through the ranks of the Brotherhood. Al-Mualim instructs Altair to kill nine key figures throughout the Holy Land in Jerusalem, Acre and Damascus in order to bring peace between the Crusader and Saracen forces. Each target is based on an actual historical figure from the Third Crusade, including Majd Addin, Garnier de Naplooza, Jubair al-Hakim, Abu'l Nukud, Sibrand, William of Montferrat and Robert de Sable.

In Assassin's Creed: Odyssey, the passage of part 1 has a reference to this moment. It is in the later versionit becomes clear how a fragment of the artifact got to Jerusalem and why secret orders began to hunt for it in the future.

The Mercenary completes the required missions, learning how each target is connected to Robert and the Templars and how they work together to end the Crusades and take control of the Holy Land. After killing people on both sides, he discovers that Robert's latest plot is an attempt to unite Christian and Muslim forces against their new common enemy, the Assassins themselves. Altair defeats de Sablé in front of Richard the Lionheart, failing to convince the king that the end of the war would be welcomed by both sides. Assassin's Creed Part 1 walkthrough builds on this confrontation.

However, Robert's secret plot remains unfulfilled. From de Sable, the protagonist discovers that Al Mualim was himself a member of the Templars and used the Assassin to kill the other members who held the secret of the treasure's power so that he could selfishly keep the artifact for himself.

Fight against traitors

Altair quickly returns to Masyaf, and he reveals to him the terrible truth. The "Piece of Paradise" artifact that he discovered with Altair's help just before his crime creates illusions. The secret object reveals the secrets of supernatural events in human history (for example, the ten kars of Egypt, the divergence of the Red Sea, and the presence of the Greek gods in the Trojan War) by labeling them as illusions caused by a stone.

In Assassins Creed: Origins, the passage of part 1 answers the question of many players, which is related tothe history of this artifact, and how it got to people. According to the developers themselves, in the new series of games that will be released in the next few years, there will be a full denouement, and fans will finally find out how the ancient stone became a symbol of discord between major clans.

Big locations
Big locations

Next, the villain declares his intention to use the artifact to plunge humanity into a state of brainwashing, and thereby end all conflicts. Altair is eventually able to see the deception created by the artifact in order to kill Al Mualim. When the protagonist retrieves the artifact, it will activate, revealing a holographic view of the world with multiple locations of other "Pieces of Paradise" marked around the globe.

In Assassins Creed 2, the passage of part 1 begins from the moment when the main character learns that the stone has hundreds of fragments around the world. When the process is complete, Desmond learns that the Abstergo are a modern-day Templar clan, and they are already looking for other artifacts in the locations identified in Altair's memories. In addition, he learns that modern-day assassins tried to save him before the memory ran out, but failed. After that, the main character was supposed to be killed on the orders of the high-ranking Templar Alan Rikkin, but Lucy Stillman saved him from death.

How to progress through the storyline?

A full walkthrough of Assassin's Creed 1 will be quite interesting. It is worth noting that the plot becomes dynamic after the protagonist learns about the secret plan of the corporation. Although Desmond remains trapped in the Abstergo lab, his Animus experience itself created an internal effect of Altair's life, allowing the protagonist to use a vision of the "Eagle of Altair", which in turn allows him to see strange messages painted on the walls of his room and on semi lab.

In Assassin's Creed: Origins, the passage of part 1 has a reference to this very moment. Further, in all parts, the main character will see hidden signs not only in the past, but also in the present. According to the developers, this will allow him to find many answers and reveal the conspiracy of the corporation.

Receptions and tactics
Receptions and tactics

All posts focus on various forms of doomsday from different cultures, including several references to December 21, 2012, the date Abstergo plans to launch a satellite that will "end war forever." It was hinted that this method would be the same way that Al Mualim hypnotized Masyaf, only on a larger scale. Finally, the game ends with Desmond wondering what all the images mean and who might have drawn them.

Assassins Creed 1 has approximately 20 hours of play time. Each new series has a more complex and intricate plot. Therefore, as the players themselves write, it may take several days to complete.

Main actors

The game has become a landmark also because for the first time in the computer industry, Hollywood stars and famous personalities were invited to voice all the characters. They enjoyed readingreplicas of their characters. Thanks to this, an even greater positive effect was created and the gaming community around the world recognized the new series of games about ste althy assassins from an ancient clan.

Here is a list of the main celebrities who voiced the first part of the game:

  1. Kristen Bell as Lucy Stillman.
  2. Philip Shahbaz as Altair Ibn-La-Ahad.
  3. Nolan North as Desmond Miles.
  4. Philip Proctor as Warren Vidic.
  5. Peter Renaday as Al Mualim.
  6. Haaz Suleiman as Malik Al-Saif.
  7. Alain Benatar as Jabal.
  8. Carlos Ferro as head of the Damascus Office.
  9. Jean-Philippe Dandeneau as Robert de Sable.
  10. Ammar Dareish as Tamir.
  11. Hubert Fielden as Garnier de Nablouse.
  12. Jake Eberle as Talal.
  13. Harry Stengofsky as William Montferrat.
  14. Fred Tatasciore as Jubair al-Hakim.
  15. Richard Cansino as Majd Addin.
  16. Arthur Holden as Sibrand.
  17. Eleanor Noble as Maria Thorpe.
  18. Marcel Jeannin as Richard I.
  19. Jennifer Seguin as Animus.

It is worth noting that the tradition of voicing characters with a star cast continues today. The general series of games already has more than 8 new storylines and locations that reveal the world of the secret order in different centuries.

How did the game start?

After the release of Prince of Persia: The Sands of Time in 2003, creative director Patrice Desilettes developed a spin-off titled Prince of Persia: Assassin about the wara secret order protecting the prince with magical powers in Jerusalem. The project has evolved into a darker and more historically accurate Assassin's Creed as a separate direction.

In an original interview with IGN, game producer Jade Raymond described Altair as a "medieval hitman" with a "mysterious past" and definitely not a time traveler. In an October 2007 interview with IGN Australia, it was revealed that the main character's ability to climb and run freely on sheer walls was developed by the people who created the mechanics for the Prince of Persia series.

Knights and clans
Knights and clans

In December 2006, Kristen Bell, who voiced Abstergo researcher and employee Lucy Stillman, gave the first concrete information about the plot, confirming the corporation's focus on genetic memory and the corporation's search for the killer's descendants.

Ubisoft also released a 'dev diary' video on the game's website with team members including creative director Patrice Desilet and producer Jade Raymond explaining the thought processes behind various aspects of the game.

It's worth noting that the game originally had a multiplayer mode, although it was disabled during development. The creators decided to make the campaigns single, as the story of one person and his blood relatives, who at one time were in the clan of an international syndicate, is told. The new series of games have a co-op mode and multiplayer. It is during the passage of Assassins Creed 3 part 1 that you can use the help of a friend by connecting via local network,to complete the mission together.

Interesting facts about game soundtracks

The background music for the Assassin's Creed episode was composed by Jesper Kyd. The main soundtrack was designed to "show the eerie atmosphere of medieval warfare, while also being fast-paced and contemporary". The score was written to pair orchestral music with dark and ominous notes. Many of the tracks also contain choruses and vocals in Latin to emphasize the historical elements of the game and the period of the Templar Wars.

Six tracks have been released on the Ubisoft website for those who have purchased the game. Today, music from all series of the game is also available on iTunes and Amazon. When passing Assassin's Creed: Syndicate Part 1, you can listen to the soundtracks that were used in the first series of games. Fans have created their own music collection. There is an official modification that allows you to listen to your own music.

Sequels and sequels

In February 2008, Assassin's Creed: Altair Chronicles was released for the Nintendo DS as a prequel to the first game. A mobile version developed by Gameloft was also released for the iPhone and iPod Touch in April 2009.

In January 2009, Ubisoft confirmed the release of Assassin's Creed II, which was developed for the Xbox 360 and PlayStation 3 in November 2009. The sequel continues the story started in the first game with a different set of genetic memories created for the player to explore.

At the same time, Assassin's Creed: Bloodlines was released for the PSP. He was anothera side game in the same vein as the first part, where the story of the main character continued a month after the release of the first part. The graphic style and gameplay also resembled the first series more than its predecessor.

In November 2010, Assassin's Creed: Brotherhood was released. She continued the story of Ezio Auditore da Firenze from the second part and the modern saga of killers. It is also the first full game in the series to include a multiplayer mode.

In November 2011, Assassin's Creed: Revelations was released. Ezio's story came to an end when he traveled to Constantinople to find the five keys to Altair's library under the castle of Masyaf. The keys also allowed Ezio to see flashbacks to the protagonist's life before and after the events of the first game. It also allows users to play as Altair again.

In October 2012, Assassin's Creed III was released. Although the protagonist knew next to nothing about his ancestor, he continued Desmond's story in the form of a secretive assassin. However, the assassin outfit became available when Desmond completed each main story mission in full sync.

In October 2013, Assassin's Creed IV: Black Flag was released. The game told the story of Edward Kenway, father of Haytham Kenway and grandfather of Ratonnhake from the third part. The plot turned out to be dynamic and won many awards.

In November 2014, publishers release Assassin's Creed: Unity. The Brotherhood followed the French assassin Arno Dorian on his journey to find artifacts during the French Revolution. The robber livedduring the Seven Years' War and told the story of the assassin Shay Cormac, who turned to the Templars after being betrayed by his former brothers.

In October 2015, Assassin's Creed: Syndicate was released. Starting in the Victorian era, this was the first game to feature two main characters: Jacob and Evie Fry. They could be played in turn or co-op.

In October 2017, Assassin's Creed: Origins was released. Set in Ancient Egypt, the player follows the story of Bayek of Siwa.

Available awards

For all the time the game has collected many awards and positive ratings from industry critics. The series is still current. As many users note in the comments, all games are interesting to play repeatedly, as this is a whole universe with its secrets and mysteries.

Here are the main awards received:

  1. "Best Action/Adventure Game"
  2. "Best Action Game", PS3 Game of the Show, "Best PS3 Game", "Best PS Graphics"
  3. Second place. "Best Game Console", "Best PS3 Artistic Design", PS3 Award for Technological Excellence.
  4. Nominations: Game Show, Best Graphics Technology.
  5. Won Best PS Game.
  6. Second place. Game Show, Best Trailer, Best Graphics, Best Adventure Game.
  7. First place. Best of Show Award.
  8. Second place. Best Trailer, Most Innovative, Best Action/Adventure

Interesting publications

Edition of the game forCollector's Edition was released in North America along with the standard edition. It contained a collectible Altair figurine, Penny Arcade comics, a mini strategy guide, and a bonus disc.

The bonus disc included behind-the-scenes videos, dev diaries, trailers, crew interviews and Assassin's Creed Short Film Competition winners. A European limited version of the game, a figurine of the protagonist, a book on the game, and a bonus disc were released. The disc contained several short films and videos similar to the North American version.

In addition to the game, a steel box containing the Assassin's Creed graphic novel, a bonus disc and a certificate of authenticity was released. The box was adorned with Assassin symbols and Animus effect symbols, and had a picture of an ancient city on the back. The steel box contains magazines, information about the game and an extended version of the life of an ancient assassin.

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